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Social
Statements | Economic Life
| Gambling
Study
Session 4:
Lotteries, the Poor, and the State
The modern experience of state-run lotteries in this country begins
with New Hampshire in 1964. In a story that would be repeated across
the country, New Hampshire faced a difficult choice: either raise
taxes or institute a lottery. To politicians and citizens alike, the
choice was, and has continued to be, an easy one. In 1996, states
earned well over $10 billion from lotteries. Where tax increases
generate predictable hostility, the lottery offers a "voluntary
tax"; revenue pours into public treasuries from the pockets of
willing participants. With this combination of increased revenues
without new taxes, few should be surprised that lotteries have
spread to all but a handful of states. But easy choices, as we all
know, are not necessarily the right choices. St. Paul's admonition
that we not use our liberty at the expense of the vulnerable is
especially appropriate here.
Our foremost concern with lotteries is their impact on the poor.
As studies have shown -- including those conducted by lotteries
themselves -- poor people spend a much larger proportion of their
income on the lottery than do those in middle- or upper-income
brackets. In fact, recent studies suggest that the poor spend more
on the lottery in absolute, not merely proportional, terms.
If we conduct state lotteries principally because they raise public
funds, then lotteries seem to violate our strong commitment to
progressive taxation -- the idea that those who are better able to
pay should bear a greater portion of public burdens. At the very
least, the costs of our common projects should not fall
disproportionately on the poor.
The lotteries' defenders respond that this charge of
"regressive taxation" implies that the poor are coerced,
when no one is forced to play. While true, the defense
underestimates the significance of lottery advertising, which tends
to undercut the stress on voluntariness. The state does not merely
tolerate lottery expenditures, as it does with other "sin
tax" items like alcohol and cigarettes; the state actively
encourages people to play. Unless state law requires the lottery to
disclose the true odds of winning (and few do), lottery ads
generally overstate or obscure the chances of winning, in order to
make the worst bet in gambling seem attractive. Black jack tables
return 98% of the wagered money back to winners, and casino slot
machines return 92%, but lotteries generally pay out around 50% of
the amount wagered. And the odds of winning a large jackpot are
astronomical (up to 1 in 80 million for certain multi-state
lotteries). A person who buys a ticket in that lottery is forty
times more likely to be hit by lightning than to win the jackpot.
Beyond misrepresented odds, lottery advertisers target the poor
in ways that are particularly troubling. Lottery ads prey on a sense
of economic hopelessness, claiming to offer a real chance of
financial success -- a chance that work and saving, the messages
seems to suggest, cannot provide. Ads promise to take you from
"your street to easy street," or show pictures of people
who go from tattered clothes one moment to tuxedos, champagne and
expensive cars, proclaiming "It could happen to you!" The
lotteries' claim that "there is nothing wrong with
dreaming" becomes even more suspect in light of their
advertising strategies. Billboards and radio commercials focus on
lower-income areas and markets, while ad campaigns and new games are
timed to coincide with the release of government benefit checks.
Lotteries are sold the same way as any other product: identify
likely consumers, then stimulate their desire.
Of course, the lottery isn't just another product, and the state
isn't just another business. First, to say the least, it is
something of an anomaly that the state, which we believe to be God's
instrument for achieving the temporal common good, now promotes
greed and denigrates work and saving. As social commentators William
Galston and David Wasserman write, "The state's promotion of
gambling belies its commitment to reducing the influence of morally
arbitrary factors on the lives of its citizens and to supporting the
virtues of thrift, hard work, and responsibility." Second, the
deceptive nature of lottery advertising contributes to a general and
corrosive distrust for the word of government officials. Third, by
raising revenues through lotteries -- the "easy way"--
public officials bypass an important step in political
accountability: decisions about taxation provide an occasion for
debating the proper functions and objects of government. Where
something needs be done for the common good, the community should
fund it; but if the community is unwilling to support a particular
project, then we should seriously question the state's justification
in pursuing it. And fourth, the lottery represents a betrayal of the
state's special responsibility for the vulnerable. Through deception
and by preying on their desperation, the state takes from the poor
what they can little afford to give.
Despite these concerns, there seems little chance for returning
to an era when states did not promote gambling. As we have seen over
the last few years, compulsive gamblers are not the only ones who
are addicted: given the general anti-tax atmosphere, state officials
have come to depend on lottery revenues in their budgeting. The
problem is that lottery revenues are not always dependable,
especially as additional forms of gambling come on the scene. When
lottery revenues start to decline, officials look to more exciting
games: in the 1970s this meant weekly and then daily drawings, and
finally instant games. In the late 1980s and through the 1990s, even
those games began to fail to hold players' attention, so lotteries
have turned to even faster games like keno and video lottery. And
the faster games do generate revenues: South Dakota's video lottery
terminals account for a significant majority of the state lottery's
revenues, and a 1996 Oregon study noted that video poker revenues in
a two-year period were more than the total state lottery revenues
from the six years before the video games were introduced. The
increased revenue may be a blessing to the state treasury, but it
seems to have been a curse to pathological gamblers. At more than
ten games a minute, gamblers liken the machines to "crack"
cocaine -- quick to addict and quick to bring the addict to ruin.
That states would rush to supply these machines, especially under
the deceptive cloak of a "lottery," gives further evidence
of the problems noted above.
For Discussion
- Identify and discuss the aspects of your state's lottery:
- Does your state have a lottery?
- Are the lottery revenues "earmarked" for
particular programs? Which ones?
- If so, what kinds of games does it offer?
- numbers (pick 3, pick 4)?
- scratch cards?
- Does the lottery use electronic games as well?
- Video lottery terminals?
- keno?
- Have you ever played the lottery? Why did you play?
- Pay attention to lottery advertising during the coming week.
- How many print ads did you see -- newspapers or magazines?
Billboards? Radio or television ads?
- What messages did those advertisements convey? Does your
state limit the type of messages that lottery advertising
can use?
- Count the number of stores, restaurants and gas stations you
patronize this week that sell lottery tickets or have video
lottery. Does the number surprise you?
- Do you think it is wrong to sell lottery tickets, or to offer
video lottery games? If you owned a store or restaurant, would
you offer lottery games -- knowing that it is a significant
source of revenue for the business?
- Much of states' enthusiasm for gambling has been driven by the
revenue that gambling (and especially the lottery) generates;
coupled with a pervasive hostility to tax increases. Any
restriction or elimination of lotteries would probably require
some tax increases. Would you be willing to support such
increases? Is so, why? If not, why not?
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